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Painting textures for 3D models is one of the greatest concerns for computer animators. Without good textures, the world's best model looks plastic on screen. Many companies have created many programs that offer animators a better tool for creating great textures, and then comes Right Hemisphere with its program Deep Paint, which is a program that - in my estimation - revolutionized texture painting. This wasn't enough for the people at Right Hemisphere, though. They had to create a program to go where no paint program had gone before: Offer the ease of use and flexibility of Adobe Photoshop with the incredible palette of paints and textures from Deep Paint in a 3D environment. Hence, Deep Paint 3D, the new of fering from Right Hemisphere that again will revolutionize the way 3D artists will work.
Deep Paint 3D works seamlessly with 3D Studio MAX (versions 2.5, 3.0, and 3.1), Alias Wavefront's Maya, Softimage, and Lightwave. It also offers a two-way material link and plug-in for Photoshop. With Deep Paint 3D you can paint and see color,. bump, shine, and glow effects rendered in real time. You have up to five material channels with paint and texture simultaneously, plus multilayer support for bump, color, shine, opacity, and glow channels.
As with the original Deep Paint program, there are more paint types than I can describe in this review. You have your standard airbrush, watercolor, charcoal, colored pencils, felt pens, plus hundreds of texture and image paints. At press time, Right Hemisphere's website has a downloadable file of 200 textures at no charge to registered users.
Because this is a 3D tool Deep Paint 3D offers 3D masking and selection tools, including a 3D polygon selection tool. There is also a 2 1/2 D and 2D paint mode with LTV unwrapping. There is full support for NURBS with the MAX plug-in and so much more. I loved the original Deep Paint and Deep Paint 3D is just so much more incredible now that it works directly and seamlessly with MAX, which is my tool of choice for modeling and animation.
So let's take...