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Copyright Surveillance Studies Network 2014

Abstract

For a while, argues game designer Frank Lantz, the idea that games were about social interaction got left beside. Lantz's concern is grounded in a theoretical history that sees play as an important social process, and reflects on a contemporary moment in popular gaming culture that often fails to interrogate that social quality. To be fair, in the current era of big budget, single-player game-epics, it's easy to lose sight of the many ways that playing remains a social activity. It is more and more common to hear about games being made to do work. Streaming is a wide and varied practice, but some basic categorizations can be made. A key strategy of control has to do with the management of what the author is calling the streaming posture. The sort of streaming he described earlier as enjoyable, communal, and transformative could be considered as being in an active streaming posture.

Details

Title
Watching Us Play: Postures and Platforms of Live Streaming
Author
Walker, Austin
Pages
437-442
Section
Opinion
Publication year
2014
Publication date
2014
Publisher
Surveillance Studies Network
e-ISSN
14777487
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1556332898
Copyright
Copyright Surveillance Studies Network 2014