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© 2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

In some countries technological alternatives have been developed for the teaching of languages for deaf-mutes, which consider augmented reality, 3d avatars that simulate gestures, gesture recognition gloves, among others; which have shown improvements in the teaching-learning process. [...]the conclusions follow in section 6. [...]the video game captures the image of the gesture by using the webcam and then sends it to the gesture processor. [...]the latter processes the image of the gesture and obtains the spelled letter.

Details

Title
Videogame to Support the Teaching of Reading to Deaf Children using Gamification
Author
Ramos-Ramirez, Rancés 1 ; Mauricio, David 2 

 Faculty of Engineering, Universidad Peruana de Ciencias Aplicadas, Lima, Perú 
 AI Group - UNMSM, Lima, Perú 
Pages
145-157
Publication year
2019
Publication date
Oct 2019
Publisher
Associação Ibérica de Sistemas e Tecnologias de Informacao
ISSN
16469895
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2348877991
Copyright
© 2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.