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Copyright © 2014 Won-Sun Lee et al. Won-Sun Lee et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

Subsurface scattering that simulates the path of a light through the material in a scene is one of the advanced rendering techniques in the field of computer graphics society. Since it takes a number of long operations, it cannot be easily implemented in real-time smartphone games. In this paper, we propose a subsurface scattering-based object rendering technique that is optimized for smartphone games. We employ our subsurface scattering method that is utilized for a real-time smartphone game. And an example game is designed to validate how the proposed method can be operated seamlessly in real time. Finally, we show the comparison results between bidirectional reflectance distribution function, bidirectional scattering distribution function, and our proposed subsurface scattering method on a smartphone game.

Details

Title
Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games
Author
Won-Sun, Lee; Seung-Do, Kim; Chin, Seongah
Publication year
2014
Publication date
2014
Publisher
John Wiley & Sons, Inc.
ISSN
1024123X
e-ISSN
15635147
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1558491898
Copyright
Copyright © 2014 Won-Sun Lee et al. Won-Sun Lee et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.