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© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Keytar is a plucked guitar simulation mockup developed with Unity3D that provides auditory, visual, and haptic feedback to the player through a Phantom Omni robotic arm. Starting from a description of the implementation of the virtual instrument, we discuss our ongoing work. The ultimate goal is the creation of a set of software tools available for developing plucked instruments in Unity3D. Using such tools, sonic interaction designers can efficiently simulate plucked string prototypes and realize multisensory interactions with virtual instruments for unprecedented purposes, such as testing innovative plucked string interfaces or training machine learning algorithms with data about the dynamics of the performance, which are immediately accessible from the machine.

Details

Title
Multisensory Plucked Instrument Modeling in Unity3D: From Keytar to Accurate String Prototyping
Author
Fontana, Federico 1   VIAFID ORCID Logo  ; Paisa, Razvan 2 ; Ranon, Roberto 1   VIAFID ORCID Logo  ; Serafin, Stefania 2   VIAFID ORCID Logo 

 HCI Lab, Department of Mathematics, Computer Science and Physics, University of Udine, 33100 Udine, Italy; [email protected] 
 Multisensory Experience Lab, Aalborg University Copenhagen, 2450 Copenhagen, Denmark; [email protected] (R.P.); [email protected] (S.S.) 
First page
1452
Publication year
2020
Publication date
2020
Publisher
MDPI AG
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2630513262
Copyright
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.