Abstract

Because the excellent performance of the position-based dynamics (PBD) method, the PBD gains popularity among cloth simulation and computer animation. Based on unified adaptive PBD, we apply collision constraints to cloth and rigid body models to speed up the process of collision detection between cloth and complex models, we conduct a bounding box high-level collision culling detection algorithm. Moreover,friction is calculated by the speed of the cloth to make the cloth simulation more realistic. Compared with continuous collision detection (CCD), our method improves the simulation speed several times.The experimental results demonstrate that we has the wide range of applicability and the the simulation effect is stable.

Details

Title
Fast Simulation of Cloth-Rigid Body Based on PBD
Author
Huang, Sijie 1 ; Zang, Hui 1 

 Ningbo University 
Publication year
2020
Publication date
Mar 2020
Publisher
IOP Publishing
ISSN
17578981
e-ISSN
1757899X
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2562216516
Copyright
© 2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.