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Copyright © 2022 Ying Du and Fuming Gu. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

As an innovative technology, blockchain is leading a new round of technological and industrial changes in the world. The decentralization, immutability, and anonymity of blockchain technology have brought new growth momentum to the development of the sports industry. The purpose of this article is to solve the application of blockchain technology in the sports industry under the background of big data. Through the literature review method, survey method, experience summary method, comparative analysis method, and other research methods, proposed sports scenarios where blockchain can be applied, investigated people’s awareness of blockchain, and analyzed people’s demand for blockchain and worry. The research results show that the blockchain can be applied to sports lottery, sports equipment, event crowd funding, ticket sales, athlete training, physical testing, etc., and most people prefer the blockchain to be preferentially applied to sports lottery. People’s concerns about the blockchain are mainly reflected in privacy issues. Blockchain technology must solve privacy issues if it is to be widely used and recognized.

Details

Title
Application of Sports Industry Blockchain Technology under the Background of Big Data
Author
Du, Ying 1 ; Gu, Fuming 2   VIAFID ORCID Logo 

 College of Education, Hanjiang Normal University, Shiyan, 442000 Hubei, China 
 School of Teacher Education, Nanjing Xiaozhuang University, Nanjing, 211171 Jiangsu, China 
Editor
Rashid A Saeed
Publication year
2022
Publication date
2022
Publisher
John Wiley & Sons, Inc.
e-ISSN
15308677
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2653902359
Copyright
Copyright © 2022 Ying Du and Fuming Gu. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.