Interdisciplinary STEM instruction can provide students with more opportunities to solve real-world problem and construct the related concepts. The STEAM instruction, which adds Arts into the STEM curriculum, highlights the role of creativity and comprehensive thinking in STEM. Creativity can increase the feasibility of produced solutions in solving STEM problems. However, few traditional STEM instruction emphasized the importance of creativity. This study is intended to add art and creativity to STEM by combining music composition and programming. Students can produce their own music by programming, which helped them map the music melody to the programming logic and then grasp more about the program constructs. More feasible programming solutions are expected to be developed by applying proper constructs accurately. An empirical study was conducted in a high school to explore the effectiveness of the proposed STEAM instruction, including programming ability, programming creativity, and learning attitude. JythonMusic was employed as a programming tool. The experiment results depict the research findings:
1. Although there was no significant difference in programming ability between the experimental group and the control group. students reflected that this STEAM instruction could help them map the music melody to the programming logic by listening to the music and mapping to the program instructions.
2. The experimental group had higher programming creativity because students in this group grasped the program constructs better and therefore could apply the constructs smoothly to solve new problems.
3. There was no difference in attitude toward computing between the experimental group and the control group. However, the experimental group made significant progress in programming self-efficacy, and agreed that the proposed STEAM instruction could help their programming learning and improve their basic knowledge of music. But because the programming tasks were challenging to the students in the experimental group, they did not have strong motivation to study further about computing.
4. Gender difference was not found in this STEAM instruction.
5. Prior knowledge of music did not affect students learning performance in this STEAM instruction.
Title
STEAM科際整合程式設計教學:以音樂創作學習程式設計
Author
Ye, Liang-Yin
(葉亮吟)
ProQuest Dissertations & Theses
Source type
Dissertation or Thesis
Language of publication
Chinese
ProQuest document ID
2738399934
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.
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