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© 2019. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

This paper explores different ways of modelling and simulating complex spatial and temporal events, such as battles, for which it has been practically impossible to (re)construct the thousands if not hundreds of thousands of variables of which they are comprised. This research utilises as a case study the Battle of Mount Street Bridge of the Irish Easter 1916 Rising, in which the number of British casualties has been fiercely debated. The research is framed within the theory and practice of digital scholarly editions, which provides a new paradigm for approaching virtual worlds in a contextualized and annotated environment. This paper also discusses the challenges of creating virtual worlds for online environments in which there is rapid obsolescence of software and platforms and an absence of standards.

Details

Title
Towards 3D Scholarly Editions: The Battle of Mount Street Bridge
Author
Papadopoulos, Costas; Schreibman, Susan
Section
Articles
Publication year
2019
Publication date
2019
e-ISSN
19384122
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2555326169
Copyright
© 2019. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.