Abstract

We created 4 sequences of chess moves intended (and verified) as sufficiently good (2 sequences), in play quality, or bad (2 sequences) to induce contrast. In experiment 1, 24 experienced chess-players (USCF Elo > 1300) watched these sequences and rated them with regards to overall quality (−100 to +100) and estimated Elo ratings, a proxy for play quality, of the players involved. In experiment 2, a different group of 24 experienced chess-players rated the sequences of chess games by “How much better did the winner play than the loser?” on a 1 to 7 scale. Results revealed negative contrast (experiment 1) and no evidence of condensation (experiments 1 and 2) as well as the potential that one’s own actual Elo may have anchored the ratings given to one set of stimuli.

Details

Title
Contrast and Condensation in Analysis of Chess Games
Author
Wyatt, Jordan
Year
2016
Publisher
ProQuest Dissertations & Theses
ISBN
978-1-369-73695-3
Source type
Dissertation or Thesis
Language of publication
English
ProQuest document ID
1896530097
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.