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© 2018. This work is published under NOCC (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Gamification is a recent research and practical concept for use of game design elements in non-game contexts. In this work, we study the gamification in business context. The mentioned context is very important, due to its usage by companies who are looking for new ways to engage, teach, reward and retain employees and customers. First, we list a state of the art of game studies and a transition from game design to gamification design. We also list main guidelines for application of gamification in business organizations. The effects of gamification and some ethical considerations are also tackled.

Details

Title
Gamification in a Business Context: Theoretical Background *
Author
Šlibar, Barbara; Vukovac, Dijana Plantak; Lovrenčić, Sandra; Šestak, Martina; Andročec, Darko
Pages
123-131
Publication year
2018
Publication date
2018
Publisher
Faculty of Organization and Informatics Varazdin
ISSN
18472001
e-ISSN
18482295
Source type
Conference Paper
Language of publication
English
ProQuest document ID
2125640668
Copyright
© 2018. This work is published under NOCC (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.